Why does the video game industry hate the female gamer?

News, features and opinions from the games industry.

By polygon StaffThe video game industries hate the feminist gamer, the male gamer, and the female gaming player.

The latest in a series of articles about the video games industry and the men and women who make them.

The video game community is known for its misogynistic, anti-feminist attitude.

It’s not surprising, given that the video-game industry was founded by men, who also invented video games.

And while there’s been some progress on that front, the video gaming industry’s hostility towards female gamers remains a big problem.

The video-gaming industry’s antipathy towards female playersThe video games of yesteryear were dominated by the likes of Donkey Kong and Sonic the Hedgehog.

They were about the “man and machine” fighting it out against the “fairy” creatures and their “magic sword.”

The heroines of these games were often depicted as helpless victims.

They suffered, they were helpless, they could not save themselves, they had no strength, and they were ultimately defeated.

In the late 1990s, games like Mortal Kombat and Final Fantasy started to get a bit more diverse.

But while the series’ female protagonists were strong, they weren’t superhuman, and most of their moves were fairly straightforward.

But the games themselves weren’t changing much.

The early 90s saw the release of the Nintendo Entertainment System and the rise of home consoles like the Game Boy Advance.

These new consoles were designed with more powerful graphics and higher resolution, allowing for more interactive and complex games.

They also came with a “women in games” section, a list of women who were “in” games.

The first major video game console to include a female protagonist was the Sega Dreamcast.

The Dreamcast and the next-gen console, the Playstation 2, had female characters in a few games.

But these were mostly small side-scrolling cutscenes, which didn’t have a lot of depth and character development.

A couple of games did include female protagonists, like Super Mario Bros. and Mario Kart.

However, most games in the series were not “feminist” in nature, and these games had no female characters at all.

In fact, many of these female characters were just a sidekick, who did nothing.

The only female character that made an appearance in the Super Mario Brothers series was a minor character named Mio.

In Mario Kart, there was a female racer named Dixie Kong, who competed against male competitors, like Bowser and Donkey Kong.

Mario Bros. was the first video game to feature a female character.

This was done because Nintendo wanted to appeal to a younger demographic.

The game was originally released in 1985, and was aimed at children.

The main character was named Peach.

In Super Mario World, the game featured a character named Luigi.

Luigi was the only female protagonist in the game.

Mario and Luigi were meant to be “fun” characters, and to help people to enjoy the game and its themes.

But it didn’t take long for women to notice the sexism in Super Mario.

In the end, Super Mario was changed in order to include more women.

Mario was shown to be a “superman,” and he was referred to as “the best” in Mario Golf.

In a way, the new Super Mario had made it easier for women, who had grown up with the game, to play Mario’s games.

In many ways, the women of the 90s were a reflection of the women in the gaming community in the late 80s and early 90.

In their eyes, the men in the community had failed, and women were the ones who needed to succeed.

They believed that women’s success would be achieved through hard work and dedication.

They saw themselves as more powerful than men, and this led them to look to the men who had been successful in the past to give them hope.

The women in gaming came from all walks of life.

They came from parents who were working in video game design, who worked at video game companies, and who were fans of the games.

Some of them had grown old by the time of Super Mario’s release, and some of them were married, parents, and grandparents.

The games industry’s sexismIn 1992, the Electronic Arts released the first-ever “women-in-gaming” list.

This list featured only women who had played video games, and it only included the games of Nintendo.

In short, the only women in games on this list were the people who had done the work, and did not have the right to call themselves “gamers.”

The only women that made it onto the list were those who had written games for Nintendo, or had worked on Nintendo’s other properties.

These women had been “in,” or had been working on the games, but were not included in the list.

This was not an isolated incident.

As more and more women joined the games-making profession, the

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